
“And the second my brain knew it could happen, the ideas just flew.” “It wasn’t necessarily an opportunity I ever thought I’d get a chance at again,” he says.

We started from the very start with this.” Grand-Scrutton had no idea the studio would be returning to Mickey after Battletoads, but after exchanging a few emails with Disney and realizing there was a potential to try Mickey again, the creative juices started flowing.
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“There’s not anything in this one, barring a lot of that team is still about. “The one we were doing back in 2015-2016 was very different,” he says. Before Disney shut down its video game publishing division in 2016, the studio was developing another, completely different Mickey Mouse game. This is actually the second time Dlala has worked on a Mickey game. We are trying to make everything beautiful, so it’s very art intensive.” “It’s all beautiful hand drawn assets, hand placed in the world. “When you’re creating a world for Mickey and his friends, you don’t want to duplicate loads of assets and loads of repeating,” he says. Grand-Scrutton describes the game as a “playable cartoon,” and says that art has probably been the most labor-intensive part of the game. Like Battletoads, Illusion Island is being entirely hand-keyed by Dlala’s artists.

Related: Marvel Snap Interview: Ben Brode On Designing A CCG Unlike Any Game You've Seen Before What I really loved was the sense of cheeky fun of the new stuff and trying to combine it with the pure brilliance and slap-stickiness off Lonesome Ghosts and Thru the Mirror.” Grand-Scrutton says Illusion Island is made by “a bunch of Mickey fans who have digested a load of Mickey Mouse, you’ll see that fandom come out.” “All the way back to Steamboat Willy and through to the new shorts. “Mickey’s whole legacy is a massive influence,” he says. The similarities to 2013’s Mickey Mouse Shorts are clear, but Grand-Scrutton says it pulls from Mickey’s entire history. The trailer for their upcoming game, Disney Illusion Island, premiered during the D23 Expo’s Disney and Marvel Game Showcase this past weekend. He keeps his copy of Castle of Illusion in the original box next to his desk, and his team of designers and artists have all been influenced by the legacy of the House of Mouse. Grand-Scrutton and his team are massive Disney fans. I have a wonderful picture of the Zoom call with all of their faces. “I said ‘Hey just so you know, the next thing is…’ and then I clicked on a slide. “We had a Zoom party because it was the lockdown,” Grand-Scrutton explains.

Dlala Studios’ CEO AJ Grand-Scrutton revealed to his team that they’d be working on a Mickey Mouse game on the day that Battletoads launched in August 2020.
